![]() ![]() Unfortunately, there’s not much to Crossout besides basic car combat and one humdinger of a car-making mode. Although I haven’t done any hard calculations (and of course, a lot depends on a person’s win/lose ratio) making progress in Crossout seems like a full-time job that I don’t want to apply for. The rich will get richer because they’ll win more often, and those who want to keep up will have to devote a ton of time or open up their wallets. The end result of Crossout’s F2P approach is that players who don’t have good parts will inevitably lose to those who’ve ponied up, or those who’ve spent days and days grinding. ![]() Of course, this is easily rectified by spending real dollars and buying anything that appeals in the online shop, but that will come as a surprise to absolutely no one. It’s a lot of playing the same missions over and over and over again for very little gain, and this tight-fistedness is made worse by the fact that players on a losing team earn even less than the winners. In order to get more parts to work with, the player has to grind through an insane number of missions for components and in-game currency which can be used to buy or create parts. Like most games of this type, it’s technically possible to play the game and be successful without spending real-world money, but in practice, that proves to be fairly untenable. While I want to recommend Crossout based on this car customization alone, this is also where the game falls down, tripping hard over its free-to-play structure. After turning on the text explainers for each button and spending time testing things out, I was quite impressed with what the devs have designed here. While I admit that I was initially overwhelmed when set loose in my garage, it was only a short while before I figured out what was what and I marveled at how ultimately sensible it was. The interface for actually assembling vehicles is praiseworthy. There are loads of different parts, too… It’s possible to see what other players have created in a shared ‘test-drive’ mode, and there is some wild stuff in there. I really can’t overstate how fantastic it is to be able to bolt parts together and drive any crazy thing I could come up with. A light craft capable of flying huge distances and launching missiles? As long as there’s a nearby takeoff ramp, can do. Want to make a double-hulled land cruiser? No problem. Besides the requirement to have a “frame” to build on and a cab which produces energy, anything goes. There are several modes, both versus and cooperative, but they all boil down to more or less the same thing – players shoot enemy cars and destroy or disable them without their own vehicle getting toasted.Īs described, Crossout is pretty straightforward, but the hook that makes it worth a peek is that it has a surprisingly robust vehicle construction engine bolstering the ho-hum gameplay.Įvery vehicle can be broken down into component parts and reassembled in nearly any configuration that a person can imagine, as long as the parts are available. Set in a generic post-apocalyptic land, Crossout is a straightforward car combat game taking place in a variety of arenas. While it manages to deliver some good times in the early hours, I’m afraid to say that Crossout falls into this latter category. Those types of titles are easily spotted, ignored and written off, but the real tragedies of the F2P scene are projects that could actually be great, only to fall prey to the temptation of microtransactions. There are an infinite number of games designed solely to elicit purchases from people with no real effort put towards providing an honest or creative gameplay experience. I know that when the words “Free-To-Play” come up, a lot of people have an allergic reaction, and they’re not entirely wrong for feeling that way. ![]() WTF The default controls are unbelievably awful. LOW It takes way too long to earn parts and make progress. HIGH The car-crafting is robust and wildly entertaining.
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